Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using real landmarks


Location-based mixed-reality games (also referred to as pervasive games) are worth dedicating at least a chapter to, if not a whole book. It is a new and now massively popular class of online entertainment. The concept is simple. Some objectives, events, or items in a game are connected to specific GPS coordinates on a real map. Usually, such a marker is attached to a city or natural landmark in a game to better express it. The introduction of such games was only a matter of time, since they act as handy virtual maps and reliable algorithms of navigation. Sooner or later, it was obvious that developers would implement this in a game.

The general feature of location-based games is the real-world map scaled down for gaming—the story takes place in the physical world; as once stated by one of the characters from Lewis Carroll's books, "We now use the country itself, as its own map". Quests are set in real city streets so players have to step outside their comfort zones by...