Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Planning an AR game


First of all, let's be honest, the AR technology on mobile devices is very far from its true potential. Because of obvious technical limitations, it takes only baby steps toward the full expression of its talents. In some cases, the name of the technology itself has a greater affect on the audience than the real application's functionality. This means that to provide a truly viable product, rather than a single-purpose, technical gimmick, you should be less-ambitious, and the goals should be chosen very carefully and maturely.

Remember that there is no truly reliable way to generate an accurate model of reality on the screen of a smartphone camera yet. Modern devices can scan and recognize only a small part of the real world, since the screen representation is only an illusion and you have do your best to make it very convincing and attractive. Modern AR solutions should be used on iOS devices only when there's a creative idea and it is clear that a game will gain some...