Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Placing NPC in virtual world


The placement of the NPC will affect where players gather, especially for those essential NPCs. Players often need to interact with NPCs for certain actions such as selling items. Players will most likely gather around these NPCs.

If we want to separate the high-level players and low-level players into different places, we can distribute the NPCs that serve different levels of players in different places. Similarly, if the virtual world encourages the interaction between different levels of players, we can design a place with an NPC that serves a large range of players. For example, there may be two NPCs that sell different levels of items with expensive prices in the virtual world. We can add an NPC seller that sells all levels of items with a cheaper price in the place we designed to gather the players.

Putting our first NPC in the virtual world

SmartFoxServer provides build-in NPC features. The mechanism behind the NPC features from SmartFoxServer is to connect...