Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Summary


We have discussed how NPC is added to a virtual world. The NPCs appear in the virtual world with different purposes. Some of them tell stories or information whereas some of them serve players such as item trading.

We discussed how players interact with the NPCs. They can chat or trade with them. We compared several methods to chat with the NPCs. Every conversation system has its advantages and disadvantages, and we need to choose a right one for our virtual world. We can even mix their mechanisms together to supplement the system.

Also, we learned an advanced technique of mixing Java classes into the ActionScript server-side extension. This technique improves the performance in critical parts of the code and provide more possibilities to the extensions.

In the next chapter, we will discuss how to challenge our players by design quests in the virtual world.