Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Introducing the events of rooms


We discussed three types of rooms when configuring the server in the previous section. The regular room, game room, and limbo room come with different purposes. Each type of rooms has its own set of available events. We will go through some common room events and compare the availability of the events in the three types of rooms.

Event name

Description

onUserEnterRoom

This is a notification that a user has joined the room. This is useful to draw a new user's information and his graphics on the Flash virtual world when receiving this notification message.

onUserLeaveRoom

This is a notification telling that a user has left the room. Similar to the onUserEnterRoom, we often clean up that user's information when receiving this notification.

onSpectatorSwitched

This event was fired when a spectator switched to a player in the game room.

onRoomAdded

The notification message comes when any room is added to the zone. It is useful when...