Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Creating a Flash document to connect to the server


Let's try to connect to the SmartFoxServer that we've set up and play around some basic connection functions.

  1. 1. Create a new Flash document with ActionScript 3.0 supports and save it to the disk.

  2. 2. We need to set the class path for the API client of the SmartFoxServer.

  3. 3. Click on File | Publish Setting | Flash | Script: ActionScript 3.0 | Settings....

  4. 4. Click on the "+" and input the path of the Flash API client. It is located in the SmartFoxServer installation directory | Flash API | ActionScript 3.0.

  5. 5. In the same setting dialog, we also assigned the Document Class to Ch03_01 for our first example in Chapter 3.

  6. 6. Save the file in a new directory.

Next, let's create the document class file:

  1. 1. In Adobe Flash, click on File | New | ActionScript file to create an empty class file.

  2. 2. Save the file, and naming it as Ch03_01.as, to the same directory of the Flash document that was created in the previously mentioned steps.

  3. 3. Put the following...