There are different game views in presenting a Flash virtual world. Top-down, side-scrolling, 3D, and isometric view are four common views. It is important to decide which game view is being used for the whole virtual world because they require totally different graphic drawing techniques implementation. We will compare the advantages and disadvantages for each game view.
This is a game view where the camera hangs in the sky looking downwards to the player. The camera can be perpendicular to the ground or it can view the ground from some angles.
As the angle and rotation of the camera is fixed in top-down perspective, all static objects in the world need to be drawn only once.
One disadvantage of the top-down perspective is that the graphic detail cannot be viewed if it is not facing the player.
The following screenshot from Pokemon in Game Boy uses top-down perspective. We can only see the front wall of the house that faces the player and...