So we have covered the UDK basics, which are the most essential tools and functions you need to know to get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable using the most commonly used functions.
Specifically, we covered:
How to download and install UDK
How to launch the editor and the Autosave function
How to navigate around the engine and how to use the short keys
How to use BSP brushes and static meshes
How to use the add and subtract operations used in BSP brushes
How to scale and grid snap in UDK
How to use different viewport options to maximize real time
Now that we've learned about the basics of navigating around the engine and using UDK's main features, we're ready to start creating our first map, which is the topic of the next chapter.