Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – applying materials to CSG surfaces


It's time to get rid of that grey checkerboard pattern covering the walls and floor. You can apply either a material or a material instance to a surface. We'll discuss the differences later. Both types of materials show up in the generic browser with a green border.

Let's find a material that we can apply to our CSG surfaces. Open the generic browser, and in the filter list, check Material and Material Instance Constant. If you have anything else checked, like Static Mesh, uncheck it.

Click on some packages. Any of them starting with HU_ contain human environment assets, which is a good start. You'll see that a few materials show up, but not many. This is because the packages haven't been fully loaded yet.

Select a package, right-click on it, and select Fully Load. You can select multiple packages at the same time by ctrl+clicking on their names, or by shift+clicking to select a block. Select all of the HU_ packages now, and fully load them...