Now let's look at how to change the alignment, rotation, or scale of your material. Select a face and go to View | Surface Properties (or hit F5).
The best way to learn the tool is to try it out for yourself.
Panning and rotating are easy; just click the button you want and the material updates on the surface. You can shift+click on a button to move or rotate in the opposite direction. Changing the scale is nearly as easy, but once you select a scale option, you need to press the Apply button just to the right of the scale. The default scale is 1
, and larger numbers mean that the material will cover a larger area. The other things you can control on this menu are the surface's lighting properties, but we'll discuss that in detail when we talk about lighting.
So our map has a little character to it. Let's now test our map, add some bots, and get an idea of what our map will play like.