Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Surface Properties


Now let's look at how to change the alignment, rotation, or scale of your material. Select a face and go to View | Surface Properties (or hit F5).

The best way to learn the tool is to try it out for yourself.

Panning and rotating are easy; just click the button you want and the material updates on the surface. You can shift+click on a button to move or rotate in the opposite direction. Changing the scale is nearly as easy, but once you select a scale option, you need to press the Apply button just to the right of the scale. The default scale is 1, and larger numbers mean that the material will cover a larger area. The other things you can control on this menu are the surface's lighting properties, but we'll discuss that in detail when we talk about lighting.

What just happened?

So our map has a little character to it. Let's now test our map, add some bots, and get an idea of what our map will play like.

Have a go hero – adding more elements to your level

So we know how to add...