Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – test map and add bots


I'll cover this in much more depth later, but it would be fun at this point to add some bots to the level. Make sure your map name starts with DM- and save your work. In the editor, click the Build All button to the right of Build Lighting.

Save your game and run it. Open up the console by pressing Tab, and type addbots 1. A bot should appear, and you can kill it.

To add more bots, add more player start nodes, rebuild all, run the level, and type addbots [number] in the console. Have fun with it. Try adding some additional rooms, and make a more interesting layout. See if you can make ramps to rooms at different heights, or raised platforms inside the room.

What just happened?

So we have now tested our map with bots and have an idea of what our map will play like with these two rooms and a hallway.

Have a go hero – content browser

So we know how to add a player start, but what else can we add to our level. Open up the content browser and see if you can add...