Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – adding height fog


Height fog is a great way to add atmosphere to your level. It can help set the mood and make distant objects really feel like they're at a distance. You can add height fog to your level by placing a height fog actor as follows:

  1. Open your level, go to the Actor Classes tab of the generic browser. HeightFog can be found under the Info category.

  2. Select HeightFog, then add it to your level (right-click somewhere in the level and choose Add HeightFog Here).

  3. You may not notice the effects of the fog right away, especially if you placed the actor on the floor. That's because the position of the height fog actor you just placed controls where the fog starts—if you placed it low (or on the floor), the fog starts too low to affect your level.

  4. Grab the HeightFog actor and move it up near the ceiling or higher. The fog still isn't very thick, but you should be able to see its effect on the level as the actor moves.

Setting parameters

  1. Bring up the properties of the height...