Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – water volumes


  1. Resize the red builder brush so that it covers everything that you wish to flood. It is important to match the top face of the red builder brush exactly with the plane you've just placed, or else the water would actually end at a location other than what the plane would imply. The plane's only use is to visually represent a body of water. The real water, however, is entirely independent of the plane. It would be possible to delete the plane and still have water to swim in, albeit invisible water.

  2. Once you have positioned the red builder brush correctly, right-click the volume button on the left toolbar and pick UTWaterVolume.

  3. Now, move the red builder brush away to reveal the pink water volume below. If you do not see it, you might have toggled volumes off with the O key on the keyboard. Your water is now swimmable.

What just happened?

So, we have now completed creating our surface for water, which is also swimmable, but what if we want to make it so that we can...