Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – adding a player start


  1. If you've been following the chapters so far, you may have noticed a lot of errors that look like the following:

  2. Unreal supports up to 16 players in Deathmatch, so we need to have at least 16 PlayerStart actors. Normally, your level will be big enough so that placing all of these spawn points will make sense and you may place some more, but it probably seems kind of silly right now. That's ok; we still want to place 16. You can place a new PlayerStart node by right-clicking on the ground, selecting Add Actor, and clicking on Add PlayerStart:

  3. If you've already placed one, you can clone it around by alt+click+dragging on one of the move tool's handles. Do this until you have 16 nodes spread all over your level. Try to make sure they're at least 128 units apart:

    Tip

    Remember you can middle+click+drag in a 2D view to use the measure tool.

  4. Also, see the little blue wireframe arrow pointing out of the nodes. That's the direction in which the player will be facing...