Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – play in editor


  1. We'll cover this in more detail in another tutorial, but you can test your map by clicking the Play in Editor button (the little black joystick at the top-right corner of the window):

  2. If your map shows up black, or just generally isn't doing what you expect, you may have to hit Build All and try again:

  3. Once you're up and running properly, press the Tab key to bring up the console, and type addbots 1. A bot should appear somewhere in your level:

    You can, of course, add as many bots as you want with that command, up to 16.

What just happened?

So, we have added our player starts to the map and have now tested them within the editor using the in-game command Tab. You may or may not know, but the bots are all over the place at the moment; we will come to that later by adding something called bot pathing , which will pinpoint where the bots are allowed or not allowed to go in your map. For now, let's have a look at placing pickups in our level.