Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – placing weapons


Most pickups, such as the health vial, just require you to place them in the world and you're good to go. But for weapon pickups and weapon lockers, you need to specify what kind of weapons will be available.

  1. Place an UTWeaponPickupFactory in your level in the same way you placed the health vial. Make sure that the object is selected in the world, then click on View | Actor Properties or double-click on the object, or press F4.

  2. Every object, even static meshes and brushes, have properties that you can set. There are lots of categories in the properties window, and most of those categories, such as Display, Movement, and Object are used by every type of actor. In most cases, you only care about the properties for the specific type of actor you're working on. In this case, we want to set the weapon pickup factory properties, so click on the UTWeaponPickupFactory category. It may already be open.

  3. You can now pick what type of weapon you want by clicking on the...