Book Image

Unreal Development Kit Beginner's Guide

By : Richard Moore
Book Image

Unreal Development Kit Beginner's Guide

By: Richard Moore

Overview of this book

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles. This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences. You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.
Table of Contents (17 chapters)
Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
Index

Time for action – adding textures to a material


Practically every material you see in UDK gets its look from texture maps. Let's add one now.

  1. Leave your Material Editor window open and switch to the generic browser.

  2. Find the package labeled HU_Deco, right-click, and fully load it. Look for a texture labeled M_HU_Deco_SM_Vent. Look for it alphabetically, or you can filter by type to make your job easier.

  3. Select the texture and switch back to your material editor. What we want to do is create a node representing the texture. In the Material Expressions list on the right, scroll down until you see Texture Sample. Select it, then click-drag it into the gray viewport to the left, and a Texture Sample node should appear. If the node turns out black, you may not have had the texture selected in the generic browser. Delete it and try again.

  4. Now let's hook the texture node up so that it shows up on the surface. The black dot at the top-left of the texture node is the output. If you click-and-drag on...