Download the
0669_05_AUDIOPACK.zip
file from the book's website and extract the files to a temporary folder.Right-click on the content project in Solution Explorer and add a new folder called
Sounds
.Add the
.WAV
files from the audio pack temporary folder to your newSounds
folder in the content project.Add a new class to the Asteroid Belt Assault project called "SoundManager".
Add
using
directives to the top of the SoundManager class file:using System.Diagnostics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content;
Modify the declaration of the SoundManager class by adding
public
static
before the declaration:public static class SoundManager
Declare variables for the SoundManager class:
private static List<SoundEffect> explosions = new List<SoundEffect>(); private static int explosionCount = 4; private static SoundEffect playerShot; private static SoundEffect enemyShot...
XNA 4.0 Game Development by Example: Beginner's Guide
By :
XNA 4.0 Game Development by Example: Beginner's Guide
By:
Overview of this book
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
Table of Contents (15 chapters)
XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
Free Chapter
Introducing XNA Game Studio
Flood Control – Underwater Puzzling
Flood Control – Smoothing Out the Rough Edges
Asteroid Belt Assault – Lost in Space
Asteroid Belt Assault – Special Effects
Robot Rampage – Multi-Axis Mayhem
Robot Rampage – Lots and Lots of Bullets
Gemstone Hunter – Put on Your Platform Shoes
Gemstone Hunter – Standing on Your Own Two Pixels
Index
Customer Reviews