Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

The concept


The concept is quite an important step in the creative process. Some people like to do it in writing to maybe share it with others, some just do it for themselves. Like the preceding paragraph stated, it's important to be able to explain your decisions. So at first, you need to know the purpose of your 3D-model. Sometimes, you may get such a concept from your Art Director, or you're given the freedom to create your own. To illustrate the latter case, let's imagine a character and do this process in short, so you can see how much this first concept can improve the process and the resulting piece of work.

This example will be written like a really short background story for the character, to give it some personality. Again, there are many ways of doing this and you are encouraged to find the ones that work best for you, because it depends on your personal style of working.