Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - converting a ZSketch into sculptable polygons


Now we've got our sketch finished and would like to sculpt more details. So we have to convert it to polygons. Let's try that out:

  1. 1. Load the ZSketch of the creature.

  2. 2. Open the Tool | Unified Skin subpalette.

  3. 3. The following settings worked best for me. If your creature looks way different, experiment with the values to see what works best for you:

  4. 4. When testing which resolution will do best, pay close attention to small details such as fingers, toes, and horns, which tend to get lost on lower resolutions. Try to get the lowest resolution possible. Spreading the fingers even more may prevent them from being merged.

  5. 5. Deactivate Symmetry.

  6. 6. Press Make Unified Skin, which adds it as a new tool with the Skin_ prefix to the Tool list.

  7. 7. Save both the tools — the armature and the newly created skin.

What just happened?

We just created a polygonal mesh from our ZSketch, we can now sculpt on.

The reason we tried to get the lowest...