Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - let's sculpt the body


  1. 1. Let's sculpt the body of our creature. Start at the lowest level of subdivision.

  2. 2. Make sure symmetry is active.

  3. 3. With ZSketching, we added all the muscles, which are quite exaggerated at the moment. In some areas, they won't be that dominant, but rather hidden under the skin, leaving only subtle hints. This is especially true, with more corpulent characters such as our creature, where body fat smoothens out the muscular surface structure. Start smoothing areas that are meant to be rather even, such as the belly or the pectoral muscles.

  4. 4. A great brush for "filling" some of the deep valleys between the muscles is the Clay Tubes brush. Use it in combination with the Smooth brush to add more subtle muscles' structures on the back.

    Note

    Speed up your workflow by using and assigning hotkeys

    We can assign hotkeys to our favorite brushes by Ctrl + Alt + Left-clicking on them. ZBrush will then prompt for the hotkey that should be assigned to it. This works...