Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - refining the head with eyes and mouth


Let's step ahead and add eyes and a closed mouth to the head:

  1. 1. Let's add some eyes for our character. Select the Sphere3D tool.

  2. 2. In the Initialize settings, set the HDivide and VDivide to 64, and go to Tool | MakePolymesh3D.

  3. 3. Open the model of your creature and append the newly created PM_Sphere3D.

  4. 4. Open the Draw palette. Activate all three axes of the floor button and then press the button itself. You should now see three grids — one for each axis.

  5. 5. To align the three grids with the character, set the Elv (Elevation) slider in the Draw palette to 0.

  6. 6. Position the sphere in the character's right-eye socket by using the Transpose tool. It's crucial to put it in the character's right-eye socket because ZBrush will mirror only from this side.

  7. 7. Go to Tool | Geometry | Mirror And Weld with only the X-axis selected, as shown in the next image:

  8. 8. If we put the sphere on the wrong side, we'll get a message saying "The resulting mesh...