Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've learned quite a lot about how to bring a characters sculpt to finish. Let's draw the main points together again:

  • Adding detail locally can be done using local subdivision

  • We easily organized our model by creating polygroups from Polypaint

  • Inserting edge loops help us to create topology that supports our modeling, for example, around the eye sockets

  • The Transpose tool helped us rotate the fingers and can also be used to quickly create masks by topology

  • By creating our own hotkeys, we can work even faster now

  • We added additional props to our character with mesh extract

  • For more elaborate props, we can use ZSketching on top of a mesh

  • Symmetrical pieces, such as the eyes, can quickly be created using mirror and weld

  • Layers help us keep things organized and to work non-destructively

With the body finished, let's go ahead detailing the fur and the belt in the next chapter.