Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - adding some defences, the turrets


Let's add the turrets to our harvester ship, so that it can defend itself when the going gets tough:

  1. 1. To start the hull of the turrets, we need to select a new tool. Select the Sphere3D tool. Don't append it, just select a new one, we need to have a clean subtools list.

  2. 2. Make it a polymesh.

  3. 3. Duplicate it and shrink it down a little. We're going to subtract the smaller sphere from the bigger one to create a hollow shell. Place them inside each other, as shown in the next screenshot:

  4. 4. In the subtool list, set the Boolean icons, as shown in the next image. The bigger one should be set to Add and the smaller one to Subtract:

  5. 5. Make sure that the bigger sphere is the top-most subtool and also the active one. It's important that both are true; both subtools should be visible.

  6. 6. Let's set up the remeshing. Set Polish to 100 and activate remeshing symmetry on the correct axis. In my case, this is the Y-axis. The default resolution of...