Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - adding the final details


Let's finish our harvester ship by detailing the front wings and the command bridge:

  1. 1. Starting with the front engine, first work on the case by clipping the sides, as shown in the next image:

  2. 2. Add details to the backside, as shown in the previous image. This helps to suggest that the case contains technical elements that can be reached by opening a door on the back.

  3. 3. Continue by adding the lamps at the front, as the previous image shows. The grill on the lamps can be done with a rectangular alpha and Alpha | H Tiles at 8 and Alpha | V Tiles at 10.

  4. 4. The front engines need a strong connection to the body, so they can lift the ship. Add a new cylinder and sculpt it with radial symmetry, as shown in the next image:

  5. 5. Also, inset the bottom of the front engines and add some exhausts.

  6. 6. Finally, add two slashes on the wings, as the previous image shows.

  7. 7. Let's continue with adding some detail to the command bridge, so it looks more believable....