Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Summary


In this chapter, we've brought together many techniques we learned earlier such as clipping, using masks, and how to sculpt mechanical surfaces. Specifically, we covered:

  • When modeling semi-realistic mechanical objects, we tried to give each part an understandable meaning, so that the viewers will accept it.

  • We've learned how combining techniques can lead to amazing results. Combine the Tracks brush with alpha tiling and get a cable brush.

  • We can create impressive patterns in no time by painting with grabbed geometry.

That's it! You've successfully mastered the last tutorial of this book. Now you should have all the tools at hand to sculpt almost anything you could imagine. With ZBrush the sky is the limit.