Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - finishing the tree


Let's finish our ZSphere model and convert it into polygons.

  1. 1. The first picture is there for reference, it is where we left off in the last example.

  2. 2. In the second step, we expand the roots more, referring to the concept. Make them longer, so we can stick them into the earth when adding a hill for the tree to sit on.

  3. 3. In the third step, we take care of the roots on the right side, forming some kind of entrance, following the concept.

  4. 4. Also the branches at the top should match the concept more. So here in the fourth step, we're making them more crooked and longer.

  5. 5. This fifth step is just for making the model easier to read by scaling the tips of the roots down. These won't be visible in the end, but with this little detail we increase the feeling of a tree. It also helps us in defining the shape of the roots, if we know their length.

  6. 6. In the last step, final adjustments are made making the branches a bit larger in relationship to the roots....