We've finally finished our first model in ZBrush from scratch — the spooky tree.
In detail, we covered:
During the whole modeling process, we only needed a handful of brushes, mainly the Standard, Smooth, Move, Inflat, and the Clay Tubes brush.
To fully control the brushes, we explored the Z Intensity, Focal Shift, and Draw Size settings.
Our most used brushes can be arranged in the Sculpt01 Screen layout preset for quick access.
MatCap Materials include predefined lighting, whereas Standard Materials offer more flexibility, for example, changing the light direction. MatCaps are very practical for sculpting when setting up lights would just take up too much time.
Subdivision Levels add more polygons so we can put in more detail. To make larger changes, we can switch back to a lower level of subdivision. When stepping up again, all the high level detail is preserved.
Working from low to high polygon count saves a lot of headaches.
To create ornaments or rounded patterns, we can use the Lazy...