Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - setting up our model for Polypainting


Let's do the preparatory steps to start Polypainting:

  1. 1. Load the mesh of the spooky tree.

  2. 2. If not done automatically by ZBrush, draw your mesh on the canvas and enter edit mode.

    Note

    If you're in edit mode, but your mesh is somewhere off the canvas, you can simply press F to frame it back again. Holding Alt and left-clicking on an unoccupied part of the canvas does the same.

  3. 3. Make sure the tool is at its highest subdivision level by checking the slider under Tool | Geometry or by pressing D until it reaches the highest level.

  4. 4. Choose a material that gives a nice and neutral shading, not a pre-colored one that mixes with the colors we paint. I chose the MatCap White01.

  5. 5. Activate Tool | Polypaint | Colorize to enable Polypainting on the mesh.

  6. 6. Let's choose a brownish color from the Color Selector, located in the shelf, as shown in the next screenshot. The Color Selector has two areas. The little square on the outer rim determines...