Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - roughing in the hill


  1. 1. We'll now quickly rough in the hill to place props onto.

  2. 2. Start with the Move brush and a big draw size to shape a rough form of a hill from the circle, as shown in the next screenshot:

  3. 3. Continue to work your way up through the subdivision levels. Use the Clay Tubes brush to establish the overall form, as shown in the next screenshot:

  4. 4. Finalize the structure with the Fracture and Crumple brush, as shown in the next screenshot. Both are sensitive to the direction of your stroke. Drawing circled shapes with the Fracture and criss-cross with the Crumple brush produces nice patterns for stone:

  5. 5. Also, think of the relative size of the hill compared to the tree. As you can see, in the next screenshot, I've decided to make everything more compact, so I simply stepped down in subdivisions and moved the borders inwards. As for the theme, it's up to you, if you're building a rocky-dusty hill, or a more rounded one, which will be covered with grass in...