Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action - sculpting the mushroom with radial symmetry


Given that we took care aligning the head and trunk of the mushroom properly, we can make use of the radial symmetry feature.

  1. 1. Open the Transform palette in the right-hand side tray by clicking on the Transform palette's handle.

  2. 2. Activate symmetry by clicking on Activate Symmetry. Deactivate the X-Axis and Activate the Z-Axis and click on the (R) button to activate radial symmetry, as shown in the next screenshot:

  3. 3. Sculpt the mushroom with radial symmetry. Use the RadialCount slider to adjust how many times your stroke is repeated around the object. If the radial count or the draw size is so high that the repeated strokes overlap, it will displace the surface evenly on all sides. Use this in combination with the Standard, Move or Inflat brush to shape the overall form in no time, as shown in the following screenshot:

  4. 4. Set the draw size to 50, increase the radial count to 40 and choose the Slash2 Brush. With this setup,...