Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By : Manuel Scherer
Book Image

ZBrush 4 Sculpting for Games: Beginner's Guide

By: Manuel Scherer

Overview of this book

ZBrush is a fantastic tool for creating models for use in computer games. Using a wide range of powerful tools you can create models for vehicles, props, environments, and characters. This book makes creating game art in ZBrush fast and easy. It covers everything you need to create models of all kinds for your game projects, even if you've never used ZBrush before. Built around four complete ZBrush projects, the book gives you everything you need to sculpt props, vehicles, and creatures in ZBrush. You'll start by creating a "spooky tree" model, mastering the sculpting, texturing, and decoration skills that are essential for all ZBrush topics. Next you'll move to man-made objects with a sci-fi drone. Next you'll see how to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game. The final project returns to machines, building a complete, detailed spaceship for use in your sci-fi games.
Table of Contents (24 chapters)
ZBrush 4 Sculpting for Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

SmartReSym — lifesavers if something goes wrong


Now we're in the middle of finishing a complete model, and chances are that something goes wrong. For example, we may accidentally have pressed the X-key and deactivated symmetry. We didn't take notice of it and continued working, but all of a sudden, we rotate the model and see that our work hasn't been mirrored over to the other side. No need to panic, a feature called SmartReSym, located in the Deformations subpalette will help us out here.

As shown in the next screenshot, we can easily mask good-looking areas that we want to preserve and simply leave the area, to be corrected, unmasked. After determining which axis we want to mirror on, it just takes us one click of a button to mirror the details over.

We don't even have to mask one half; we can also mask everything except for one air outlet and have it mirrored from the other side. After mirroring, make sure you check the mesh where the borders of the masking have been, there may be some...