That's it, we've finished our second model, the Pioneer Drone. While creating the drone, we learned a lot about hard surface sculpting. Your future modeling tasks will either be organic like the tree, technical like the drone, or a combination of both.
In detail, we've covered:
When importing meshes, we can organize them in Polygroups by surface continuity, UV coordinates, or both.
We can divide models with or without smoothing on, depending on our needs.
Masking is very powerful in ZBrush. We can drag, paint, or erase Masks, even by using brushes.
Polish brushes behave differently depending on the pressure we apply with our pen tablet.
Trim brushes allow for a more freehand way of sculpting hard surfaces.
Planar brushes easily flatten parts of our model.
We can combine brushes with useful features like Line or LazyMouse.
Alphas and Stroke types open up huge possibilities for sculpting with brushes.
If something goes wrong on a symmetrical model, we can use SmartReSym to fix that.
Finalizing...