Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Setting up the terrain texture


In this recipe, we will teach you how to set up a new grass-like terrain texture for you to paint on the terrain.

Getting ready

  1. Have My_Level open inside of Sandbox.

  2. Review the Generating a procedural terrain recipe to learn about the Terrain Editor.

  3. Review the Navigating a level with the Sandbox Camera recipe to get familiar with the Perspective View.

  4. Review the Terrain sculpting recipe.

  5. Have the Rollup Bar open and ready.

How to do it...

  1. First open the Terrain Texture Layers window, found in the main Sandbox Toolbar | Terrain | Texture.

  2. In this window, create a new layer—Add Layer.

  3. Rename your NewLayer to Grass (double-click NewLayer to rename it).

  4. Then change the layer texture of this layer: Change Layer Texture | Terrain Folder | ground_mud_grey.dds.

  5. Now change the detail texture; click on the material path for this layer, Materials/material_terrain_default | Terrain Folder | grass_7. Go back to Terrain Texture Layers window | Assign Material.

  6. Set up your layer to...