Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Saving your level


On the surface, saving your level seems like a simple process; however, there are a few important functionalities that you should be aware of when saving your level. This recipe will show you how to do a basic saving, copying/moving your level (do not use Save As), and auto backups.

Getting ready

Have any level open inside Sandbox.

Open Windows Explorer to the following location: ...\CryENGINE_Build\Game\Levels.

How to do it...

To save a level, go to File | Save.

Note

Ctrl + S does not work by default. You will need to set up a shortcut key yourself for that.

When copying/moving levels:

  1. Initially, save your level to its default location.

  2. Go to the level's location in Windows Explorer (…\Game\Levels).

  3. Using Windows commands copy/cut the entire My_Level folder.

  4. Paste the level into the location you want.

  5. If necessary, rename both the My_Level folder and My_Level.cry to something you prefer.

We recommend that you never perform a Save As for your level. Unfortunately, there are several...