Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Essential game objects


Even though we covered how to export your level to be used in Pure Gamemode, you may find that when you launch your level, you are not in the correct location in the map. This quick recipe will show you how to create a Spawn point for Pure Gamemode and also remind you the importance of having a physical surface to spawn on.

Getting ready

  1. Have My_Level open inside of Sandbox (after completing either the Terrain sculpting or Generating a procedural terrain recipe).

  2. Review the Navigating a level with the Sandbox Camera to get familiar with the Perspective View.

  3. Review the Placing the objects in the world and Refining object placement recipes.

  4. Have the Rollup Bar available in your Sandbox layout and ready.

How to do it...

Unless your game supports some sort of Player flying mechanic, we recommend you choose a location where the Player can stand when he initially spawns within your level. Any physical surface (Floor, Roof, Terrain, Rock, and so on) will do.

To place a Spawn Point...