Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Grouping the objects


This is a simple but extremely useful tool for any designer who wants to move multiple objects at the same time without always having to select all of them. This is also another way to keep objects aligned to one another when rotating.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Place two objects of any kind near each other (Brush, solid, and so on)

How to do it...

  1. Select both the Objects.

  2. On the Top Main toolbar, click Group | Group.

  3. Give it the name MyFirstGroup.

How it works...

The Group tool allows you to group objects together and move them in unison as if they were one object. You can also clone groups, which makes it easier to populate an area with similar objects.

There's more...

Without ungrouping the objects, it's still possible to change any of the properties of an object within that group. Simply Open the group and select the object you wish to manipulate inside.

To close the group, select the group and click the Close button.

See...