Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Painting vegetation


In this recipe, we will be showing you how you may bring some life to the your level's environment by painting down vegetation objects, such as trees.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. From the RollupBar, open the Terrain tab.

  2. Click the Vegetation button.

    Note

    Before we can paint the vegetation down, we must first add in some objects that we want to use as vegetation. The first vegetation we will place down will be some trees.

  3. Click on the Add Vegetation Category.

  4. Name the new category as Trees.

  5. Select the newly created Trees category.

  6. Click the Add button (page with the +).

  7. Navigate to .../Objects/Natural/trees/river_tree.

  8. Ctrl + click on river_tree_a, b, c, and d.cgf.

  9. Click Open.

All of the highlighted trees have now been placed in this category. You can now start painting with a few of the selected trees, or select the entire category to paint everything within. We shall demonstrate this by selecting the entire category...