Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Using the real-time Global Illumination


Global Illumination (GI) is an integral part of most of the current and next generation games and will undoubtedly be a major point of interest.

GI is at its core a lighting technique that is meant to enrich the picture and add to the overall image quality, and thus, its perception by the user.

In this section, we will learn how to use the Global Illumination as it suits the purposes of immersive and dynamic gaming quite well due to its real-time nature.

Getting ready

You should have the forest level Forest.cry open in the Sandbox Editor.

Under the Options panel in the RollupBar, you must have set Global illumination to true/enabled.

How to do it...

  1. Open the Time Of Day dialog.

  2. Now that we are moving into the advanced environmental settings, click the Toggle Advanced properties. This will now expose all the properties available to the Time Of Day dialog.

    The only attribute we are concerned with, in this example, is the Global illumination multiplier.

  3. To observe...