Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Placing the enemy AI


In this recipe, we will show how you may place down simple AI grunts from the Entities rollout for the player to fight against.

Getting ready

  • Before we begin, you must have the Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. In the RollupBar, click on the Entity button.

  2. Under the AI folder, find Grunt.

  3. With the Follow Terrain enabled, click-and-drag anywhere on your terrain.

How it works...

The Grunt is a simple AI entity that packages a whole lot of extra properties that we will touch on later in this chapter. The Grunt itself is a simplistic human AI that borrows a lot of its functionality from the basic actor defined in LUA, which means it shares a lot of the human characteristics which the player also utilizes, such as movement.

There's more...

The AI can be placed as Entity Archetypes. Although not essential, it is a very good practice for the development team to create templates of enemies for the player to fight (a.k.a. Archetypes). These Archetypes will hold any...