In many cases, it is required to animate textures scrolling or oscillating in their uv space. This can be used efficiently for things like computer screens or TV screens that have animated noise.
Let's start using some of the advanced material parameters available to us:
Clicking a + sign beside any of the texture slots will open some advanced parameters for the texture.
In this recipe, let's set an interference texture shipped with the SDK to the Decal slot of an object.
Now, set the rate and amplitude to 1 and 1.5 respectively.
Set the glow to 1 so that you can observe this particular texture scrolling through the uv space of the object.
You can now make all kinds of variations using these parameters and can experiment using animation on the diffuse slot and other textures!