Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Previewing animations and characters for Sandbox


The character editor is a very powerful tool and is one of the numerous subsystems within sandbox. We have already used some of its basic features, and now it's time to explore a few of the advanced features and their uses as they relate to animated characters.

Getting ready

Open Sandbox and also the character editor. Then open the SDK sample character Objects/Characters/neutral_male/sdk_character_male_v2.cdf.

How to do it...

As we saw in the previous chapter, you can easily play animations on characters through the character editor:

  1. To play an animation for a currently loaded model, simply browse to the animation name and click it and the character will immediately start the animation.

  2. For this example, start the animation _Relaxed_Run under the _Relaxed folder.

  3. You will notice the LMG icon located beside the animation name. These will be discussed later. It is, however, important to know that LMGs are sets of animations which are procedurally...