Book Image

CryENGINE 3 Cookbook

By : Dan Tracy, Sean P Tracy (USD)
Book Image

CryENGINE 3 Cookbook

By: Dan Tracy, Sean P Tracy (USD)

Overview of this book

With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games. The CryENGINE3 SDK has many tools immediately available to developers of all disciplines. For designers the book has recipes for building up your own levels and populating your levels with intelligent AI and photo realistic assets. For artists we have recipes for practical workflow tools and techniques used when working with the advanced CryENGINE shaders and materials. For animators we have recipes that will bring your creations to life using skinned characters and advanced animation systems like locomotion groups. Finally for programmers we have recipes that show how to employ the core mechanics behind entities such as vehicles and weapons while also utilizing the strengths of the physics engine to create a unique and exciting game.
Table of Contents (18 chapters)
CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
Index

Setting up multiple cameras for the car


In this recipe, we will demonstrate how you can set up different cameras at different positions to be utilized within the game. We will demonstrate some of the basic views such as First Person and Third Person as well as the popular Wheel rim camera usually used in action replays in various other media.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor.

How to do it...

First Person Camera:

  1. After the Creating a new car XML recipe, we should already have the majority of what we need in the <Seats> cells. For our first camera, we will utilize the <View class="FirstPerson"> cell to make a new first person camera that we can also look around with.

  2. First, we will need a new Helper. Copy the following into the <Helpers> cells:

    <Helper name="driver_view" position="-0.75,0.35,2.0" direction="0,1,0" part="body"/>
  3. Now, define this driver_view helper in the empty FirstPerson.helper...