Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Implementing a round rotating camera in a 3D game


When a 3D game reaches the end, sometimes the camera will go up and rotate around the player. On the other hand, when a 3D game just begins, a camera will fly from a very far point to the player's position very fast, like a Hollywood movie. It's impressive and fantastic. In this recipe, you will learn how to create this effect.

How to do it...

  1. 1. First of all, we create a Windows Phone Game project, change the name from Game1.cs to RoundRotateCameraGame.cs. Then, add two 3D models, tree.fbx and box.fbx, to the content project.

  2. 2. Declare the variables used in the game in the RoundRotateCamerGame class:

    // View matrix for camera
    Matrix view;
    // Projection matrix for camera
    Matrix projection;
    // Camera position
    Vector3 position;
    // Tree and box models
    Model modelTree;
    Model modelBox;
    
  3. 3. Define the View and Project matrix and add the following code to the Initialize() method:

    // Camera position
    position = new Vector3(0, 40, 50);
    // Camera lookat...