Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Simulating an ocean on your CPU


The ocean simulation is an interesting and challenging topic in computer graphic rendering that has been covered in many papers and books. In Windows, it is easier to render a decent ocean or water body depending on the GPU HLSL or Cg languages. In Windows Phone 7 XNA, so far, the customized HLSL shader is not supported. The only way to solve the problem is to do the simulation on CPU of Windows Phone 7. In this recipe, you will learn to realize the ocean effect on Windows Phone 7 CPU.

How to do it...

The following steps demonstrate one approach to emulating an ocean on the Windows Phone CPU:

  1. 1. Create a Windows Phone Game project named OceanGenerationCPU, change Game1.cs to OceanGenerationCPUGame.cs. Then add a new file Ocean.cs to the project and image file to the content project.

  2. 2. Define the Ocean class in the Ocean.cs file. Add the following lines to the class field as a data member:

    // The graphics device object
    GraphicsDevice device;
    // Ocean width and...