Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Implementing ray-triangle collision detection


Ray-triangle collision gives very accurate collision detection in games. Depending on the return value of the distance from the ray start position to the triangle, it is easy for you to decide whether a collision occurs. As you might know, all the models in 3D games are made of triangles, whether static or dynamic. The ray is like a bullet fired from a gun; here, you can consider the gun as another object, with a straight thin rope behind. Once the bullet hits the triangle an object, the collision happens. A lot of methods on ray-triangle are available; in this recipe, you will learn how to implement the method which has the best time and space complexity to make your game run faster with less memory usage.

Getting ready...

The ray-triangle collision detection method provides more accurate data than other methods using BoundingBox or BoundingSphere. Before the best ray-triangle collision detection method was invented by Moller and Trumbore, most...