Book Image

Windows Phone 7 XNA Cookbook

By : Zheng Yang
Book Image

Windows Phone 7 XNA Cookbook

By: Zheng Yang

Overview of this book

Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection. This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.
Table of Contents (17 chapters)
Windows Phone 7 XNA Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Adding sound effects to your game


"The sound effects are artificially created or enhanced sounds or sound processes used to emphasize artistic or other content of films, television shows, live performance, animation, video game, music, or other media." Wiki.

When you are playing games such as Counter Strike or Quake, the sound you hear while firing is the sound effect. Every weapon has its corresponding sound effect. In the early times, the sound effect came from the sound synthesis, a kind of midi rhythm. Today, the game studio can sample the sound from real instances. In making a racing game, the engine sound of every car is different. The game studio can record the sound from a real car, maybe a Lamborghini or a Panamera Turbo, to make the game more realistic. The Windows Phone 7 XNA framework simplifies the work needed to control sound effects. It is up to you to use the sound effects in your game. In this recipe, you will learn how to make your game more interesting by applying sound...