Remember what the two most important things to consider are when creating game assets? It was in the quiz at the end of chapter 1. Good assets rely on good textures. The primary advice I can give here is to go and get a good compact camera and take texture photos wherever you go.
That is possibly the most important advice you can have as an asset creator. The reason you really need to do this yourself, rather than relying on a texture store, is that you can get textures and object photos at the same time. For the wooden pallet you'll be modeling in Chapter 3, Wooden Pallet: Texture Creation, you will need photos to create the textures, but also photos that show you how the object goes together. In fact, with SketchUp you can easily cheat and use the object photo as the texture photo too, using the great PhotoMatch tool you'll learn about in Chapter 6, Importing to a Professional Game Application: Unity 3D. Here, you'll learn how to directly create textures onto...