Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – recycling textures for use on non-vital faces


You really only prepared textures for the top of the pallet and wood ends. Should you now go back and make more textures for the rest? Why should you, if you can get away with recycling what you've got? Here's how to use plain areas of the timber texture within your existing texture, to complete the model.

  1. Triple click each of the three members in turn, right-click and select Group.

  2. Now go to View ¦ Component Edit ¦ Hide rest of model. This means when you edit any of these groups, you'll only see that group and nothing else. This is going to help you finish the more inaccessible bits of texturing.

  3. Double-click on the left-hand side member to edit it. Select the Paint Bucket tool and paint the texture. Did you notice it's the wrong scale? Undo this, and click on the texture in the Materials Pallet. This resets it back to its original scale.

  4. Now apply the texture again. Right-click and go to Texture ¦ Position. Move one of the timber...