Book Image

Google SketchUp for Game Design: Beginner's Guide

Book Image

Google SketchUp for Game Design: Beginner's Guide

Overview of this book

Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
Table of Contents (18 chapters)
Google SketchUp for Game Design
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – removing white edges


Selecting areas with the Fuzzy Select tool is not a fine art. You will have been left with some white edges between areas of texture.

  1. In GIMP, select the Cobbles layer in the Layer pallet. Right-click and select Mask to Selection.

  2. Go to Select ¦ Grow and input 1 into the box, and then click on OK.

  3. Make sure your Layer Mask is selected. Go to the Bucket Fill tool.

  4. Select the Fill Whole Selection button as shown in the following screenshot, and click in the selected area.

What just happened?

You expanded your selection area by a single pixel and then modified the layer mask to include the new selection area. This meant that any white lines at the edges of the cobbled areas were removed. You can repeat this now for any other affected areas.

Your layer stack should now look a bit like this. The way you have it set up means that you can make changes any time without destroying any other part of the image. Using layers means you're completely safe to experiment...